Warden Kuril snipes at some prisoners going after him, and then binds himself into a protective shield. When you enter this next room, you'll witness a brief cutscene. Hack open the wall safe for credits and grab whatever else is in the room for you to acquire, and then press forward once more. When you press out of the far end of the room, you'll find a room very similar to the one you pillaged before entering the previous area. Make sure your primary weapons are chock-full of ammo before continuing onward, as you're going to need all of the ammo you can get shortly. While you're not bound to find any items per se, you'll find plenty of ammunition. When all is quiet on the enemy front, you should then take the time to explore this wide-open room before proceeding. Any stragglers left in the room can be dealt with at this time as well. The last holdouts here will be firing on you from a bridge on the far end of the room, so take cover wherever it's most convenient, and return fire on their positions until they are no more. Whittle down his barriers and shields until you can do damage to his body itself, which will force him to fall rather quickly. Eventually, you'll be forced back upward out of the ditch, where another YMIR Mech can be found.
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